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Git Commits -> Revision 1d23024

Revision 1d23024 by Clément Foucault (master)
December 10, 2018, 22:17 (GMT)
Object Mode: Make point clouds a bit less like uniform blobs

Also this display is optimized. It does not use blending and pixel discard.
Working with scanned data should be more pleasant with this.

A better option would be to use gl_FragDepth to have a better sense of
volume but this discards early depth test.

Commit Details:

Full Hash: 1d230240143a465a197df32754d7c56fab44073a
Parent Commit: bfb9680
Lines Changed: +32, -1

1 Added Path:

/source/blender/draw/modes/shaders/object_loose_points_frag.glsl (+19, -0) (View)

2 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/modes/object_mode.c (+12, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021