Blender Git Commit Log
Git Commits -> Revision 1d23024
Revision 1d23024 by Clément Foucault (master) December 10, 2018, 22:17 (GMT) |
Object Mode: Make point clouds a bit less like uniform blobs Also this display is optimized. It does not use blending and pixel discard. Working with scanned data should be more pleasant with this. A better option would be to use gl_FragDepth to have a better sense of volume but this discards early depth test. |
Commit Details:
Full Hash: 1d230240143a465a197df32754d7c56fab44073a
Parent Commit: bfb9680
Lines Changed: +32, -1
1 Added Path:
/source/blender/draw/modes/shaders/object_loose_points_frag.glsl (+19, -0) (View)