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Git Commits -> Revision 24321d4

Revision 24321d4 by Ton Roosendaal (master)
May 25, 2013, 14:08 (GMT)
Solving ancient Blender window sizing issue;

- Removed grid-snapping for area coordinates on scaling windows.
That caused the areas to shrink or expand, and eventually corrupt screen layouts.

- Added simple but efficient life resize for OSX. I need to know why this is so much
code for Windows... I suggest Windows to just copy same method; dispatch the queue,
and just let the event system draw.

Commit Details:

Full Hash: 24321d4891224befb9e9ee666950f02b21e6f1c7
SVN Revision: 57018
Parent Commit: 9bf7a2a
Lines Changed: +15, -22

4 Modified Paths:

/intern/ghost/intern/GHOST_WindowCocoa.mm (+3, -17) (Diff)
/intern/ghost/intern/GHOST_WindowWin32.cpp (+1, -1) (Diff)
/source/blender/editors/screen/screen_edit.c (+4, -4) (Diff)
/source/blender/windowmanager/intern/wm_window.c (+7, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021