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Git Commits -> Revision 2773464

Revision 2773464 by Campbell Barton (master)
June 15, 2009, 10:11 (GMT)
Game Engine working with the new animation system for Ipos (IpoActuator)
FCurves are used for animation evaluation so FCurve modifiers work :).

Tested with object location and object color animation.
Armature and Shape Keys next.

Commit Details:

Full Hash: 2773464561e5e2e19295b96684a4fd0d9bb60361
SVN Revision: 20894
Parent Commit: e6aa552
Lines Changed: +170, -497

5 Modified Paths:

/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+21, -28) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+6, -9) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+9, -9) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+131, -448) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021