Blender Git Commit Log
Git Commits -> Revision 2773464
Revision 2773464 by Campbell Barton (master) June 15, 2009, 10:11 (GMT) |
Game Engine working with the new animation system for Ipos (IpoActuator) FCurves are used for animation evaluation so FCurve modifiers work :). Tested with object location and object color animation. Armature and Shape Keys next. |
Commit Details:
Full Hash: 2773464561e5e2e19295b96684a4fd0d9bb60361
SVN Revision: 20894
Parent Commit: e6aa552
Lines Changed: +170, -497
5 Modified Paths:
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+21, -28) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+6, -9) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+9, -9) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+131, -448) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+6, -9) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+9, -9) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+131, -448) (Diff)