Blender Git Loki
Git Commits -> Revision 28b597b
Revision 28b597b by Clément Foucault (master) June 4, 2017, 10:12 (GMT) |
Eevee: Material code refactor. Separate material handling inside another file. Make use of enums to identify shader variations. Group all 64*64 LUTs into one array texture. Only update world probe if world changes. |
Commit Details:
Full Hash: 28b597b6df46b6d2581d7948578922bb3566d242
Parent Commit: 8d1e6d7
Lines Changed: +2692, -551
1 Added Path:
/source/blender/draw/engines/eevee/eevee_materials.c (+434, -0) (View)
9 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+16, -501) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+3, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lut.h (+2053, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+33, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+132, -31) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+4, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+16, -501) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+3, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lut.h (+2053, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+33, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+132, -31) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+4, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+4, -2) (Diff)