Blender Git Commit Log

Git Commits -> Revision 28b597b

Revision 28b597b by Clément Foucault (master)
June 4, 2017, 10:12 (GMT)
Eevee: Material code refactor.

Separate material handling inside another file.
Make use of enums to identify shader variations.
Group all 64*64 LUTs into one array texture.
Only update world probe if world changes.

Commit Details:

Full Hash: 28b597b6df46b6d2581d7948578922bb3566d242
Parent Commit: 8d1e6d7
Lines Changed: +2692, -551

1 Added Path:

/source/blender/draw/engines/eevee/eevee_materials.c (+434, -0) (View)

9 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+16, -501) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+3, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lut.h (+2053, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+33, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+132, -31) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+4, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+4, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021