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Git Commits -> Revision 2a22b8a

Revision 2a22b8a by Clément Foucault (master)
June 27, 2019, 12:41 (GMT)
Eevee: Make use of dual source blending for volumetric resolve

This simplify the code and add an example use of dual source
blending.

Commit Details:

Full Hash: 2a22b8af04eb2edccfd3d378b8e279bec54639e0
Parent Commit: 1f4e975
Lines Changed: +29, -28

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_volumes.c (+4, -14) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+7, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+6, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_resolve_frag.glsl (+12, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021