Blender Git Commit Log
Git Commits -> Revision 2a22b8a
Revision 2a22b8a by Clément Foucault (master) June 27, 2019, 12:41 (GMT) |
Eevee: Make use of dual source blending for volumetric resolve This simplify the code and add an example use of dual source blending. |
Commit Details:
Full Hash: 2a22b8af04eb2edccfd3d378b8e279bec54639e0
Parent Commit: 1f4e975
Lines Changed: +29, -28
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_volumes.c (+4, -14) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+7, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+6, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_resolve_frag.glsl (+12, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+7, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+6, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_resolve_frag.glsl (+12, -4) (Diff)