Blender Git Loki
Git Commits -> Revision 324a52b
Revision 324a52b by Antonis Ryakiotakis (temp_custom_loop_normals) February 2, 2015, 19:17 (GMT) |
Adjust GLSL drawing of window coordinates from camera view (use camera bounds instead of window bounds). Fixes remaining part of T43346 |
Commit Details:
Full Hash: 324a52b8ef311d80624e66fe75a61b8e6d88e54f
Parent Commit: 20a24a9
Committed By: Bastien Montagne
Lines Changed: +61, -22
9 Modified Paths:
/source/blender/editors/space_view3d/view3d_draw.c (+19, -2) (Diff)
/source/blender/gpu/GPU_material.h (+11, -10) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+14, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+6, -4) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+11, -10) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+14, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+6, -4) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)