Blender Git Commit Log

Git Commits -> Revision 324a52b

February 2, 2015, 19:17 (GMT)
Adjust GLSL drawing of window coordinates from camera view (use camera
bounds instead of window bounds). Fixes remaining part of T43346

Commit Details:

Full Hash: 324a52b8ef311d80624e66fe75a61b8e6d88e54f
Parent Commit: 20a24a9
Committed By: Bastien Montagne
Lines Changed: +61, -22

9 Modified Paths:

/source/blender/editors/space_view3d/view3d_draw.c (+19, -2) (Diff)
/source/blender/gpu/GPU_material.h (+11, -10) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+14, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+6, -4) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021