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Git Commits  -> Revision 3442a65
		
			
			
		
Revision 3442a65 by Mitchell Stokes (master) April 23, 2014, 21:08 (GMT)  | 
BGE Cleanup: Reducing KX_Scene's dependence on Bullet. Instead, it now relies more on our physics abstractions (e.g., PHY_IPhysicsEnvironment).  | 
Commit Details:
Full Hash: 3442a658fc24267d0fd77da72eb7b254e7079c65
Parent Commit: 81e28b8
Lines Changed:  +17,  -21
5 Modified Paths:
/source/gameengine/Ketsji/KX_Scene.cpp (+4, -19) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+5, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+5, -0) (Diff)


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