Blender Git Commit Log
Git Commits -> Revision 3442a65
Revision 3442a65 by Mitchell Stokes (master) April 23, 2014, 21:08 (GMT) |
BGE Cleanup: Reducing KX_Scene's dependence on Bullet. Instead, it now relies more on our physics abstractions (e.g., PHY_IPhysicsEnvironment). |
Commit Details:
Full Hash: 3442a658fc24267d0fd77da72eb7b254e7079c65
Parent Commit: 81e28b8
Lines Changed: +17, -21
5 Modified Paths:
/source/gameengine/Ketsji/KX_Scene.cpp (+4, -19) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+5, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+5, -0) (Diff)