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Git Commits -> Revision 36aa7e6
Revision 36aa7e6 by Sergey Sharybin (master) January 16, 2016, 10:36 (GMT) |
Fix T47180: Cycles deform motion blur + displacement behaves weirdly Displacement shader was not updating motion vertex positions. Current solution is not totally correct because it applies same offset for all time steps. Ideally we'll need to evaluate displacement shader for every time offset separately, but currently we don't have subframe image access. For the time being will consider this a TODO. |
Commit Details:
Full Hash: 36aa7e659e02bf5434af77749f587380a76e7512
Parent Commit: ddc75d7
Lines Changed: +11, -3
1 Modified Path:
/intern/cycles/render/mesh_displace.cpp (+11, -3) (Diff)