Blender Git Commit Log

Git Commits -> Revision 36aa7e6

Revision 36aa7e6 by Sergey Sharybin (master)
January 16, 2016, 10:36 (GMT)
Fix T47180: Cycles deform motion blur + displacement behaves weirdly

Displacement shader was not updating motion vertex positions.

Current solution is not totally correct because it applies same offset
for all time steps. Ideally we'll need to evaluate displacement shader
for every time offset separately, but currently we don't have subframe
image access.

For the time being will consider this a TODO.

Commit Details:

Full Hash: 36aa7e659e02bf5434af77749f587380a76e7512
Parent Commit: ddc75d7
Lines Changed: +11, -3

1 Modified Path:

/intern/cycles/render/mesh_displace.cpp (+11, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021