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Git Commits -> Revision 39dd22d

Revision 39dd22d by Daniel Stokes (soc-2011-cucumber)
July 5, 2011, 00:29 (GMT)
Exposing access to the upper 8 bits of Bullets collision masks in the physics properties panel.

Collision masks set what collision groups an object can collide with.

Commit Details:

Full Hash: 39dd22d4cfb471df47b353e744ce5816ad1eb5eb
SVN Revision: 38099
Parent Commit: 9285c8e
Lines Changed: +127, -4

9 Modified Paths:

/release/scripts/startup/bl_ui/properties_game.py (+28, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+7, -0) (Diff)
/source/blender/makesdna/DNA_object_types.h (+6, -0) (Diff)
/source/blender/makesrna/intern/rna_object.c (+72, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+1, -1) (Diff)
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