Blender Git Loki
Git Commits -> Revision 3b2c1d5
Revision 3b2c1d5 by Daniel Stokes (soc-2013-bge) July 6, 2013, 06:51 (GMT) |
Fixing a game engine crash when level of detail sources are non mesh objects (e.g. lamps, cameras, etc). |
Commit Details:
Full Hash: 3b2c1d50eddfa8ee5c6a84029421ce923961d8cb
SVN Revision: 58037
Parent Commit: 3ce8456
Lines Changed: +1, -1
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)