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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> soc-2013-bge
"Soc-2013-bge" branch
Total commits : 54
Total committers : 2
First Commit : June 12, 2013
Latest Commit : October 13, 2013
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2013 | 1 | |
September, 2013 | 14 | |
August, 2013 | 0 | |
July, 2013 | 16 | |
June, 2013 | 23 |
Committers
Author | Number of Commits |
---|---|
Daniel Stokes | 53 |
Campbell Barton | 1 |
Popular Files
Filename | Total Edits |
---|---|
object.c | 23 |
BKE_object.h | 10 |
readfile.c | 7 |
rna_object.c | 7 |
DNA_object_types.h | 7 |
object.py | 7 |
BL_BlenderDataConversion.cpp | 6 |
KX_GameObject.cpp | 6 |
drawobject.c | 6 |
material.c | 5 |
Latest commits
October 13, 2013, 20:59 (GMT) |
Merged revisions 60248-60717 from trunk/blender |
September 22, 2013, 00:52 (GMT) |
Making the level of detail UI only available while the renderer is set to "Blender Game" since it does not help the viewport other than as a preview for the game engine. |
September 21, 2013, 07:18 (GMT) |
Fixing a crash that occurred when duplicating an object with no levels of detail. |
September 21, 2013, 06:39 (GMT) |
Merged revision(s) 59972-60247 from trunk/blender |
September 20, 2013, 00:41 (GMT) |
Fixing up file loading so that objects with levels of details properly have their levels of details brought with them when linked or appended. |
September 14, 2013, 01:40 (GMT) |
Moving some code out of rna_object.c to object.c for updating the level of detail distance. |
September 14, 2013, 01:29 (GMT) |
Using NC_OBJECT|ND_LOD for notifications instead of NC_LOD. |
September 14, 2013, 00:32 (GMT) |
Simplifying the usage of BKE_object_lod_meshob_get and BKE_object_lod_matob_get, and cleaning up the code lod code in object.c. The level of detail data now uses a bitfield for flags such as use_mesh and use_mat. The few files out there currently using levels of detail will need to renable those options. |
September 14, 2013, 00:01 (GMT) |
Expanding abbreviations used in some level of detail operator names. |
September 14, 2013, 00:00 (GMT) |
Removing the need to have a LodLevel for every object by adding a few checks for special cases. |
September 13, 2013, 23:58 (GMT) |
Changing the label for "Setup Level of Details By Name" to "Setup Levels of Detail By Name" |
September 13, 2013, 23:13 (GMT) |
Rewriting copy_object_lod to use BLI_duplicatelist. |
September 13, 2013, 23:07 (GMT) |
Renaming BKE_object_lod_check to BKE_object_lod_is_usable to make what is being checked more clear. |
September 10, 2013, 02:17 (GMT) |
Moving the definition for KX_GameObject::AddLodMesh from the header file to the source file. |
September 10, 2013, 00:27 (GMT) |
Merged revisions 58706-59971 from trunk/blender |
July 31, 2013, 05:42 (GMT) |
Moved the level of detail update after culling, and only doing the update for objects that have not been culled. |
July 31, 2013, 05:33 (GMT) |
Code cleanup. Removing dead code, adding comments, improving code readability, etc. |
July 29, 2013, 04:52 (GMT) |
Merged revisions 58516-58705 from trunk/blender |
July 23, 2013, 00:56 (GMT) |
Merged revisions 57983-58515 from trunk/blender |
July 12, 2013, 20:49 (GMT) |
Increasing the default distance between levels of detail from 10 to 25. |
MiikaHweb - Blender Git Statistics v1.06