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Git Commits -> Revision 3da46a8

Revision 3da46a8 by Jeroen Bakker (master)
September 27, 2018, 14:33 (GMT)
Implement a new dedicated weight painting shader.

Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.

In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D3675

Commit Details:

Full Hash: 3da46a8d8df26d6fe5b9289ae7ebfe01f1deeda8
Parent Commit: 6791d95
Committed By: Alexander Gavrilov
Lines Changed: +147, -82

2 Added Paths:

/source/blender/draw/modes/shaders/paint_weight_frag.glsl (+29, -0) (View)
/source/blender/draw/modes/shaders/paint_weight_vert.glsl (+15, -0) (View)

7 Modified Paths:

/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+28, -81) (Diff)
/source/blender/draw/intern/draw_common.c (+56, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+2, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -0) (Diff)
/source/blender/draw/modes/paint_weight_mode.c (+11, -1) (Diff)
/source/blender/draw/modes/shaders/common_globals_lib.glsl (+2, -0) (Diff)
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