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Git Commits -> Revision 405a5d3
Revision 405a5d3 by Clément Foucault (master) September 10, 2020, 13:55 (GMT) |
GPUBatch: Do not unbind shader after drawing. This allows subsequent redraw to work just like before. However a better safeguard system against setting the uniforms in the wrong shader would be nice to have. |
Commit Details:
Full Hash: 405a5d3bd7ada5dd5af605b59ba07c7144f144a2
Parent Commit: 48a99fa
Lines Changed: +0, -3
1 Modified Path:
/source/blender/gpu/intern/gpu_batch.cc (+0, -3) (Diff)