Blender Git Commit Log

Git Commits -> Revision 405a5d3

Revision 405a5d3 by Clément Foucault (master)
September 10, 2020, 13:55 (GMT)
GPUBatch: Do not unbind shader after drawing.

This allows subsequent redraw to work just like before.
However a better safeguard system against setting the uniforms in the
wrong shader would be nice to have.

Commit Details:

Full Hash: 405a5d3bd7ada5dd5af605b59ba07c7144f144a2
Parent Commit: 48a99fa
Lines Changed: +0, -3

1 Modified Path:

/source/blender/gpu/intern/gpu_batch.cc (+0, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021