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Git Commits -> Revision 40a2c1a
Revision 40a2c1a by Campbell Barton (master) December 14, 2011, 22:54 (GMT) |
more vertex weight edits, * replace inline loops with api calls. * change constraints so verts with 0.0 weight are ignored like they are everywhere else. |
Commit Details:
Full Hash: 40a2c1a2921b50edd8b798e79b6bd2a6d94d7bba
SVN Revision: 42634
Parent Commit: 3d5330f
Lines Changed: +109, -133
10 Modified Paths:
/source/blender/blenkernel/intern/armature.c (+5, -4) (Diff)
/source/blender/blenkernel/intern/constraint.c (+31, -40) (Diff)
/source/blender/blenkernel/intern/deform.c (+6, -0) (Diff)
/source/blender/editors/space_view3d/view3d_buttons.c (+29, -34) (Diff)
/source/blender/modifiers/intern/MOD_cast.c (+6, -11) (Diff)
/source/blender/modifiers/intern/MOD_meshdeform.c (+6, -14) (Diff)
/source/blender/modifiers/intern/MOD_smooth.c (+6, -11) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+8, -8) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+11, -11) (Diff)
/source/blender/blenkernel/intern/constraint.c (+31, -40) (Diff)
/source/blender/blenkernel/intern/deform.c (+6, -0) (Diff)
/source/blender/editors/space_view3d/view3d_buttons.c (+29, -34) (Diff)
/source/blender/modifiers/intern/MOD_cast.c (+6, -11) (Diff)
/source/blender/modifiers/intern/MOD_meshdeform.c (+6, -14) (Diff)
/source/blender/modifiers/intern/MOD_smooth.c (+6, -11) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+8, -8) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+11, -11) (Diff)