Blender Git Loki
Git Commits -> Revision 4c827e7
Revision 4c827e7 by Ton Roosendaal (master) October 18, 2004, 22:47 (GMT) |
Four new extrude possibilities; - Individual faces Keeps Mesh manifold, so removes old faces always. Also uses a transform based on different vectors per vertex. - Only edges Just extrudes the edges (not really 'individual', the edges still share the vertices. Uses same transform as normal extrude for that reason - Only Vertices Uses normal transform after extrude Also changed code a bit, to detect whether to call a normal-based transform after extrude, or whether to call normal grabber. For example when you just extrude 1 edge, it uses normal grabber. Note; extruding an entire sphere goes OK with 'individual faces'. for other extrudes you should press 's key' when in transform. Just cannot predict (yet) when one method has preference over another. |
Commit Details:
Full Hash: 4c827e73e2714404a6066fd6f031811d3867e179
SVN Revision: 3291
Parent Commit: 295f11e
Lines Changed: +204, -25