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Git Commits -> Revision 4d45723

Revision 4d45723 by Ton Roosendaal (master)
June 27, 2006, 12:19 (GMT)
Bugfix #4497

When using Node Shaders, the OpenGL color (solid drawmode) in 3d window
was still using the base Material only. That's a bit counter-intuitive
yes... i've replaced this with a function that checks for the active
material node color. Not perfect, but at least interactive.

Commit Details:

Full Hash: 4d45723dd1a7893f6db4b0977ee78f562a156f86
SVN Revision: 7942
Parent Commit: 8d2f04a
Lines Changed: +3, -1

1 Modified Path:

/source/blender/src/drawobject.c (+3, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021