Blender Git Commit Log
Git Commits -> Revision 4d45723
Revision 4d45723 by Ton Roosendaal (master) June 27, 2006, 12:19 (GMT) |
Bugfix #4497 When using Node Shaders, the OpenGL color (solid drawmode) in 3d window was still using the base Material only. That's a bit counter-intuitive yes... i've replaced this with a function that checks for the active material node color. Not perfect, but at least interactive. |
Commit Details:
Full Hash: 4d45723dd1a7893f6db4b0977ee78f562a156f86
SVN Revision: 7942
Parent Commit: 8d2f04a
Lines Changed: +3, -1
1 Modified Path:
/source/blender/src/drawobject.c (+3, -1) (Diff)