Blender Git Loki
Git Commits -> Revision 4e64b28
Revision 4e64b28 by Ton Roosendaal (master) September 27, 2005, 21:51 (GMT) |
Hair! Thanks to testing in studio orange (thnx andy, matt!) I've found the simple way to code it. Static particle systems, when not set to wire or halo, now render 1 pixel wide 'strands', which are actually just faces with vertexnormals and proper orco texture. Check for quick fun; http://www.blender.org/bf/rt5.jpg (and rt6, rt7, rt8) |
Commit Details:
Full Hash: 4e64b288a427407b8ae2e5470057999056cfa894
SVN Revision: 5371
Parent Commit: 224e4d7
Lines Changed: +112, -34
1 Modified Path:
/source/blender/renderconverter/intern/convertBlenderScene.c (+112, -34) (Diff)