Blender Git Commit Log

Git Commits -> Revision 4e64b28

Revision 4e64b28 by Ton Roosendaal (master)
September 27, 2005, 21:51 (GMT)
Hair!

Thanks to testing in studio orange (thnx andy, matt!) I've found the
simple way to code it.

Static particle systems, when not set to wire or halo, now render 1 pixel
wide 'strands', which are actually just faces with vertexnormals and
proper orco texture. Check for quick fun;

http://www.blender.org/bf/rt5.jpg
(and rt6, rt7, rt8)

Commit Details:

Full Hash: 4e64b288a427407b8ae2e5470057999056cfa894
SVN Revision: 5371
Parent Commit: 224e4d7
Lines Changed: +112, -34

1 Modified Path:

/source/blender/renderconverter/intern/convertBlenderScene.c (+112, -34) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021