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Git Commits -> Revision 4f8fd8c

Revision 4f8fd8c by Daniel Stokes (master)
July 25, 2013, 23:42 (GMT)
BGE Fix [#18804] Shadow type faces cast onto invisible faces (non-GLSL)

Changing the RayHit method to ignore invisible faces

Commit Details:

Full Hash: 4f8fd8c68bc4d833f48e8e67ca583b496d0c125b
SVN Revision: 58610
Parent Commit: 09a9aa5
Lines Changed: +12, -0

2 Modified Paths:

/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+6, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+6, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021