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Git Commits -> Revision 5387532
Revision 5387532 by Ton Roosendaal (master) August 27, 2006, 11:55 (GMT) |
Bugfix #4923 Particle distribution error when using Vertex Weights. In the unlucky case the last face in a Mesh has no weight (zero), the code that tries to distribute particles evenly accidentally could assign it still a particle, because of the 'remainder' calculus. Also only happens in cases where the remainder has a value. So a workaround is also to increase/decrease amount of particles. |
Commit Details:
Full Hash: 5387532526076715222f3bb28123471c2e77cf24
SVN Revision: 8387
Parent Commit: 683d0c5
Lines Changed: +4, -1
1 Modified Path:
/source/blender/blenkernel/intern/effect.c (+4, -1) (Diff)