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Git Commits -> Revision 546031b
Revision 546031b by Porteries Tristan (master) April 24, 2015, 09:57 (GMT) |
BGE : fix bugs with physics collision mask/group Currently there are bugs with physics objects in inactive layers, character and softbody. I added a function in CcdPhysicsEnvironement to know if a physics controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world. The bug was introduced in D1243 commit 3d55859 Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof Reviewed By: sergof Subscribers: youle, moguri Differential Revision: https://developer.blender.org/D1253 |
Commit Details:
Full Hash: 546031b6944cd517d518b7ede5fca489c44c3d29
Parent Commit: c884ac2
Committed By: Thomas Szepe
Lines Changed: +27, -5