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Git Commits -> Revision 54e054c
Revision 54e054c by Shinsuke Irie (master) May 29, 2014, 23:22 (GMT) |
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. Using layer visibility in active render layer makes more accurate preview but can cause problems in some cases: https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1 GLSL lamps now ignore layer visibility if lock_camera_and_layers is OFF or game engine is running. The material lamp group still works unconditionally though. |
Commit Details:
Full Hash: 54e054cce4b013bc70df56059bf0fcd4bfee9827
Parent Commit: 53424ec
Lines Changed: +8, -6