Blender Git Commit Log

Git Commits -> Revision 54e054c

Revision 54e054c by Shinsuke Irie (master)
May 29, 2014, 23:22 (GMT)
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.

Using layer visibility in active render layer makes more accurate
preview but can cause problems in some cases:

https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1

GLSL lamps now ignore layer visibility if lock_camera_and_layers is
OFF or game engine is running. The material lamp group still works
unconditionally though.

Commit Details:

Full Hash: 54e054cce4b013bc70df56059bf0fcd4bfee9827
Parent Commit: 53424ec
Lines Changed: +8, -6

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020