Blender Git Commit Log

Git Commits -> Revision 54e054c

Revision 54e054c by Shinsuke Irie (master)
May 29, 2014, 23:22 (GMT)
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.

Using layer visibility in active render layer makes more accurate
preview but can cause problems in some cases:

GLSL lamps now ignore layer visibility if lock_camera_and_layers is
OFF or game engine is running. The material lamp group still works
unconditionally though.

Commit Details:

Full Hash: 54e054cce4b013bc70df56059bf0fcd4bfee9827
Parent Commit: 53424ec
Lines Changed: +8, -6

5 Modified Paths:

/source/blender/editors/space_view3d/view3d_draw.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021