Blender Git Loki
Git Commits -> Revision 56a07ba
Revision 56a07ba by Campbell Barton (master) October 5, 2017, 10:21 (GMT) |
Vertex Paint: apply when cursor isn't over faces This behavior makes more sense for sculpt, less so for painting. Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` - similar to ray-cast except it finds the closest point on the surface. |
Commit Details:
Full Hash: 56a07ba70650b1e65f5979eab39730a1db314c56
Parent Commit: 0badb6c
Lines Changed: +368, -0
5 Modified Paths:
/source/blender/blenkernel/BKE_pbvh.h (+12, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+238, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+41, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+14, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+63, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+238, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+41, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+14, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+63, -0) (Diff)