Blender Git Loki
Git Commits -> Revision 5922b69
June 5, 2011, 22:35 (GMT) |
Fix [#27438] Volume Material Density Inaccuracy Lower density limit for shading optimisation was set too high |
Commit Details:
Full Hash: 5922b6950183f28de9143b326385507e46f264ff
SVN Revision: 37227
Parent Commit: a1c2226
Lines Changed: +1, -1
1 Modified Path:
/source/blender/render/intern/source/volumetric.c (+1, -1) (Diff)