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Git Commits -> Revision 5e96df7

Revision 5e96df7 by Clément Foucault (master)
June 29, 2017, 15:08 (GMT)
Eevee: Remove Geometry shader usage for background.

This fix the behaviour of the light path node that separates the probes background from the viewport background.

Commit Details:

Full Hash: 5e96df7d278d31675a9c4285a10fd1a8d131fa40
Parent Commit: 790b151
Lines Changed: +42, -17

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_lightprobes.c (+40, -13) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021