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Git Commits -> Revision 5ef2ed2

Revision 5ef2ed2 by Alexander Gavrilov (master)
January 20, 2016, 21:03 (GMT)
Weight Paint: Make multi-paint & mirror work as if bone selection was symmetric

The simplest way of handling mirroring in multi-paint is creating a
uniform symmetric selection and relying on existing symmetric weights
to direct changes to the appropriate vertex groups. This already works
if mirror bones are selected manually, and can be made easier to use
by doing it implicitly.

Commit Details:

Full Hash: 5ef2ed23e1238e88db899f9d96a9463e6f725e35
Parent Commit: 3c74968
Committed By: Campbell Barton
Lines Changed: +44, -5

4 Modified Paths:

/source/blender/blenkernel/BKE_object_deform.h (+4, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+11, -5) (Diff)
/source/blender/blenkernel/intern/object_deform.c (+24, -0) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex.c (+5, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021