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Git Commits -> Revision 6317f1e

Revision 6317f1e by Campbell Barton (master)
September 16, 2013, 06:00 (GMT)
fix [#36291] Applying subsurf to mesh or setting subdivisions to zero crashes Blender

issue was mesh somehow had a mismatch of UV/texpoly layers. we may want to allow this in the future but for now sync on load just in case.

Commit Details:

Full Hash: 6317f1eafd1f5603000d05c77b8e3d4f6e38c9f9
SVN Revision: 60158
Parent Commit: b380dd9
Lines Changed: +46, -0

3 Modified Paths:

/source/blender/blenkernel/BKE_mesh.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/mesh_validate.c (+39, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+6, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021