Blender Git Loki
Git Commits -> Revision 64279e9
Revision 64279e9 by Sergey Sharybin (testbuild) August 22, 2014, 13:10 (GMT) |
Fix T41068: 3D viewport shading - Material or Window vs. Rendered Checked with Brecht, Cycles indeed expects generated to be in 0..1 space instead of -1..1 as it is in BI. |
Commit Details:
Full Hash: 64279e9a79d61cfaa3960627d1e2dbc52b710a55
Parent Commit: 357cac6
Committed By: Bastien Montagne
Lines Changed: +1, -1
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)