Blender Git Commit Log

Git Commits -> Revision 64279e9

Revision 64279e9 by Sergey Sharybin (testbuild)
August 22, 2014, 13:10 (GMT)
Fix T41068: 3D viewport shading - Material or Window vs. Rendered

Checked with Brecht, Cycles indeed expects generated to be in 0..1 space
instead of -1..1 as it is in BI.

Commit Details:

Full Hash: 64279e9a79d61cfaa3960627d1e2dbc52b710a55
Parent Commit: 357cac6
Committed By: Bastien Montagne
Lines Changed: +1, -1

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021