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Git Commits -> Revision 6489c1f

Revision 6489c1f by Shinsuke Irie (master)
January 17, 2014, 07:32 (GMT)
Blender Internal: Correct GLSL preview, material using shader nodes didn't consider "Transparency" is a shader pipeline option.

Commit Details:

Full Hash: 6489c1f94d7bf1e83676e8eda91adf217d17926f
Parent Commit: 63ccb26
Lines Changed: +6, -5

1 Modified Path:

/source/blender/gpu/intern/gpu_material.c (+6, -5) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021