Blender Git Commit Log
Git Commits -> Revision 6489c1f
Revision 6489c1f by Shinsuke Irie (master) January 17, 2014, 07:32 (GMT) |
Blender Internal: Correct GLSL preview, material using shader nodes didn't consider "Transparency" is a shader pipeline option. |
Commit Details:
Full Hash: 6489c1f94d7bf1e83676e8eda91adf217d17926f
Parent Commit: 63ccb26
Lines Changed: +6, -5
1 Modified Path:
/source/blender/gpu/intern/gpu_material.c (+6, -5) (Diff)