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Git Commits -> Revision 6597bb7
Revision 6597bb7 by Mitchell Stokes (soc-2012-swiss_cheese) May 30, 2012, 02:54 (GMT) |
When converting the VBO/UV patch to play nice with jwilkins code, I forgot to modify IndexPrimitivesMulti (I only modified IndexPrimitives). This caused MultiTexture and GLSL materials to not work with vertex arrays. |
Commit Details:
Full Hash: 6597bb7a9522d5a70da3a46bbdd636a602920417
SVN Revision: 47199
Parent Commit: b39adf9
Lines Changed: +5, -1
1 Modified Path:
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+5, -1) (Diff)