Blender Git Commit Log

Git Commits -> Revision 6597bb7

May 30, 2012, 02:54 (GMT)
When converting the VBO/UV patch to play nice with jwilkins code, I forgot to modify IndexPrimitivesMulti (I only modified IndexPrimitives). This caused MultiTexture and GLSL materials to not work with vertex arrays.

Commit Details:

Full Hash: 6597bb7a9522d5a70da3a46bbdd636a602920417
SVN Revision: 47199
Parent Commit: b39adf9
Lines Changed: +5, -1

1 Modified Path:

/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021