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Git Commits -> Revision 6926060

Revision 6926060 by Campbell Barton (master)
August 27, 2011, 03:20 (GMT)
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.

Commit Details:

Full Hash: 69260601851bfcf1193b95950e37abf1d662b0a4
SVN Revision: 39730
Parent Commit: 555f6cb
Lines Changed: +8, -12

8 Modified Paths:

/source/blender/blenkernel/intern/object.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle.c (+1, -1) (Diff)
/source/blender/editors/physics/physics_pointcache.c (+0, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_image.c (+2, -2) (Diff)
/source/blender/editors/space_view3d/drawarmature.c (+1, -4) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
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