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Git Commits -> Revision 692aa18

Revision 692aa18 by Ton Roosendaal (master)
December 21, 2012, 18:10 (GMT)
Additional fix in glsl shaders: "Darken" was using different formula as render.
"Divide" still differs too for division by zero - cannot find this yet...

Commit Details:

Full Hash: 692aa18b76aede95908f6bd9f51931947777fbb2
SVN Revision: 53251
Parent Commit: c9b8839
Lines Changed: +3, -4

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021