Blender Git Commit Log
Git Commits -> Revision 692aa18
Revision 692aa18 by Ton Roosendaal (master) December 21, 2012, 18:10 (GMT) |
Additional fix in glsl shaders: "Darken" was using different formula as render. "Divide" still differs too for division by zero - cannot find this yet... |
Commit Details:
Full Hash: 692aa18b76aede95908f6bd9f51931947777fbb2
SVN Revision: 53251
Parent Commit: c9b8839
Lines Changed: +3, -4
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -4) (Diff)