Blender Git Loki
Git Commits -> Revision 6adaa42
Revision 6adaa42 by Clément Foucault (tmp-eevee-shadowmap-refactor) September 2, 2019, 14:41 (GMT) |
EEVEE: Fix spotlight shadow optimization Spot light can be non-uniform and scale in one direction. This fix makes sure both directions are taken into account before skipping cubemap faces. |
Commit Details:
Full Hash: 6adaa4202a4510d9c9b5985201f1d0ece2b7de25
Parent Commit: 4dd3a97
Lines Changed: +14, -1
1 Modified Path:
/source/blender/draw/engines/eevee/eevee_shadows_cube.c (+14, -1) (Diff)