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Git Commits -> Revision 6b600d0
Revision 6b600d0 by Brecht Van Lommel (master) February 21, 2013, 18:08 (GMT) |
Blender Internal: optimization to remove sleep() calls from the render threading code. This gives a speedup up to a couple of seconds based only on the image resolution and tile size. For complex renders a second or two is not so noticeable but for quick ones it's nice to save some time. On the default cube this gives me about half a second speedup. Patch by Johan Walles, based on the render branch implementation by me. |
Commit Details:
Full Hash: 6b600d079351fa5490d74d5661c47346196e57f3
SVN Revision: 54721
Parent Commit: 7a6919a
Lines Changed: +112, -62
1 Modified Path:
/source/blender/render/intern/source/pipeline.c (+112, -62) (Diff)