Blender Git Loki
Git Commits -> Revision 815e009
Revision 815e009 by Mitchell Stokes (master) February 21, 2013, 18:30 (GMT) |
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. |
Commit Details:
Full Hash: 815e00917dcb4137f9687ab602f527920fa8c41d
SVN Revision: 54722
Parent Commit: 6b600d0
Lines Changed: +56, -141
22 Modified Paths:
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+2, -9) (Diff)
/source/gameengine/Ketsji/KX_RayCast.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+3, -5) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+4, -11) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+0, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+9, -13) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Physics/common/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+4, -67) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+9, -7) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+3, -3) (Diff)
/source/gameengine/Physics/Dummy/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+2, -9) (Diff)
/source/gameengine/Ketsji/KX_RayCast.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+3, -5) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+4, -11) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+0, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+9, -13) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Physics/common/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+4, -67) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+9, -7) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+3, -3) (Diff)
/source/gameengine/Physics/Dummy/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+3, -3) (Diff)