Blender Git Loki
Git Commits -> Revision 6dbc6df
Revision 6dbc6df by Clément Foucault (master) February 22, 2017, 11:46 (GMT) |
Clay Engine: Prepare for Armature drawing. - Added runtime display matrices to EditBone and bPoseChannel - Added Object space instance vertex shader and modified the simple lighting shader accordingly |
Commit Details:
Full Hash: 6dbc6dfc14e749f929be93a5025b255d41c30941
Parent Commit: e05d3d5
Lines Changed: +58, -9
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl (+29, -0) (View)
6 Modified Paths:
/source/blender/editors/include/ED_armature.h (+6, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+8, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+9, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+8, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+9, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)