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Git Commits  -> Revision 6dbc6df
		
			
			
		
| Revision 6dbc6df by Clément Foucault (master) February 22, 2017, 11:46 (GMT) | 
| Clay Engine: Prepare for Armature drawing. - Added runtime display matrices to EditBone and bPoseChannel - Added Object space instance vertex shader and modified the simple lighting shader accordingly | 
Commit Details:
Full Hash: 6dbc6dfc14e749f929be93a5025b255d41c30941
Parent Commit: e05d3d5
Lines Changed:  +58,  -9
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl (+29, -0)  (View)
6 Modified Paths:
/source/blender/editors/include/ED_armature.h (+6, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+8, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+9, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+8, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+9, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021